Parallel sources of light that look as if they’re from far away.
A light that shines from a source in all directions from a source or towards a source.
A point light shines evenly from a point like how ambient light does.
A light that emits in a cone and the user has the most control over it.
Area Light is a flat rectangular light source that behaves like an object.
A volume light is a light that acts as a 3d object, it defaults to a sphere.
This is the Strength of the Light from the Source.
Light colour is the colour of the light when it hits an object.
Light linking is when you link a light on object so that it can only shine onto that object.
Make shadows from objects that don’t necessarily exist by shining a light through a texture. Mostly used for atmosphere as it makes very simple, static lights.
Three Point Lighting:
Three Point Lighting is when you use three light to create contrast by making different 2 of the lights regular and the last one is normally black.
Depth Map Shadows:
The shadows that comes from a light.
Ray Traced Shadows:
Ray Traced Shadows can be used to make soft and transparent shadows. This is a type of shadow rendering that calculates the path of each individual ray of light from the source to the objective to create more realistic shadows. This rendered in real time.
Maya Software Renderer:
The Maya Renderer is a renderer that supports various entity types like particles, geometry and paint effects. There is also a interactive photo realistic rendering.
Mental Ray Renderer:
A single application that works with Maya, 3ds Max and Softimage. Its industry standard.