Welcome to my blog! As part of this blog I will be describing how I improve with my Game design, Animation, VFX and 3D skills whilst I practice the programs appropriate for creation. I will also include some personal drawings as I attempt to improve my drawing skills.
Me and my team have mostly been communicating via online services like discord over the past couple of weeks due to the fact that we haven’t been on time table so we’ve been at the college at separate times in the week, I have however seen both Matt and Lee at two separate occasions. Me … Continue reading Sector Defence: the last team update
These are the variables used for the stats for both the player and the enemies in the scene. First we have the health and max health which speaks for itself. Then we have shields which at present isn’t being used in the product however soon I may change that. then we have attack power which … Continue reading Character stats in Sector Defence
Today I finished my portfolio (available here: https://www.youtube.com/watch?v=bIH6hkIrKVo&feature=youtu.be). To make this I took footage of the 5 games I have built over the past two years and I made a video showing elements of all of them running. I started this with 35 minutes worth of footage and I managed to cut it down to 5 … Continue reading Portfolio
Presently there has been some problems with how our movement works in sector defence, there is a constant problem of it not feeling right so I’m putting time into putting it right now. To make it feel better we need to make so that the ships flying feels floaty, so you don’t just start at … Continue reading Fixing movement for Sector Defence