Welcome to my blog! As part of this blog I will be describing how I improve with my Game design, Animation, VFX and 3D skills whilst I practice the programs appropriate for creation. I will also include some personal drawings as I attempt to improve my drawing skills.
So far this is how the burndown chart for my group is looking as of today and so far it is doing okay however we need to try and get some more tasks completed in order to get on track, there has been some black marks appeared on our asset list to indicate an area … Continue reading Task breakdown
Group progress has been pretty steady lately as each 3D modeler at this point has now finished an asset. The concept art has progressed significantly since the last update and the artist has now moved onto UI. One of the 3D modelers was struggling with creating rocks however when he has been looking at the … Continue reading Group crit update 26 03 2018
This script needs some explaining before I dive into it. So first off to be able to simulate gravity in a program we should probably know what the formula for gravity is. This is easy enough to get as its just one google search. This is the formula for gravity where F is the force … Continue reading Unity: Simulating Gravity
Creating an AI is something that I’ve never done before so trying to do this was quite scary when I initially started it but after some reading on the Unity forums I managed to get a decent grasp on how the navmesh system works and for the most part the set target function is key … Continue reading Unity: creating an AI