Welcome to my blog! As part of this blog I will be describing how I improve with my Game design, Animation, VFX and 3D skills whilst I practice the programs appropriate for creation. I will also include some personal drawings as I attempt to improve my drawing skills.
I have been working on the pathing of the broom for the world without play project. I had initially worked out how to make the original movement script however I had help from my team member Scott to smooth out the code. These are the variables that are needed for the basic movement in the … Continue reading AI Pathing
This is the high poly model for my cauldron. I have used bevels to make some edges look smoother to make the model look better. This will be used to make a normal map as well as a full texture for this model in substance painter so that it can be used in unity. I … Continue reading High Poly Cauldron Model
This is the low poly model for my cauldron that I have made for my imagined worlds as well as my creative technical model. For our imagined world project we are looking for a low poly style so I think my start to this is pretty accurate to this style. I am proud of this … Continue reading Cauldron Low Poly Model
Here is a model I have made for my imagined worlds project. I have made the basic shell for the book as well as a range of sizes for the pages so that someone in my group will be able to animate later on the project. The ranges of sizes will help this to be … Continue reading Spell book model