Welcome to my blog! As part of this blog I will be describing how I improve with my Game design, Animation, VFX and 3D skills whilst I practice the programs appropriate for creation. I will also include some personal drawings as I attempt to improve my drawing skills.
We are now diving head first into the more complicated script that were made for this game jam. These are the variables used in the script. In the public ones we have a value for timing the spike changes. Then we have a string to identify what the tag the player has on it is. … Continue reading Ludum Dare – Trap Control
We are still on the simple scripts with this one. In this blog post we will look at how the player moved in my Ludum Dare 40 game. These variables are reasonably simple, we take a power value that will later be set and used to determine how fast the player moves. We also find … Continue reading Ludum Dare – Movement
I will be making a series of blog posts describing how my game for ludum dare worked by explaining the scripts I contributed for the game. To start I will be showcasing the simple scripts and working up to the major core ones. These are the variables used for this script, these are both selected … Continue reading Ludum Dare – Camera Controls
I have recently completed my imagined worlds and overall I enjoyed the whole project. The teamwork from Matt and Scott made the project smooth and easy and together we managed to work through most problems we encountered however we had some problems getting some things to work which taught me that I need to place … Continue reading Imagined Worlds feedback