Welcome to my blog! As part of this blog I will be describing how I improve with my Game design, Animation, VFX and 3D skills whilst I practice the programs appropriate for creation. I will also include some personal drawings as I attempt to improve my drawing skills.
Overall, I’d say that the teamwork that has been happening within my group has been reasonably good so far. Thus far, Matt has been taken a role in updating the asset list and the burndown chart as well has tackling the pre-production and a large part of the modelling and so far this has been … Continue reading Team Work
There are two types of sound that can be used in a process, diegetic and non- diegetic sounds. Diegetic sounds are sounds that have a visible audio source on the screen whereas non- diegetic sounds are those that don’t have an audio source such as music or a laugh track of some sort. For example, … Continue reading Imagined worlds: Sound types
I have been working on the pathing of the broom for the world without play project. I had initially worked out how to make the original movement script however I had help from my team member Scott to smooth out the code. These are the variables that are needed for the basic movement in the … Continue reading AI Pathing
This is the high poly model for my cauldron. I have used bevels to make some edges look smoother to make the model look better. This will be used to make a normal map as well as a full texture for this model in substance painter so that it can be used in unity. I … Continue reading High Poly Cauldron Model